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Wartime

Yesterday, an unintended skirmish between men and goblins. Last night, the murder of the goblin king. And now, an attack on the human stronghold! The decades-old truce between the King of the Valyance Vale and the Firebrand Goblins is no more! The time for war has come!

Take command of the armies of the stalwart Valyance humans and the fierce Firebrand goblins as they fight the Battle of Valyance Vale in Wartime! The Battle Book chronicles some of the notable engagements of the conflict. Play these individually or link them together in a campaign where the outcome of one engagement determines the fight that happens next.

Units clash in the skirmishes, but the fight is gritty: you have little time to think and plan as sand timers dictate the activation of your units. When a unit moves, attacks, cast spells, or uses a special ability, a sand timer is flipped. The unit cannot be used again until the sand timer is drained and then that sand timer, or another, can be used to activate the unit again. Manage your sand timers, as well as your unit actions, wisely. Sand timers come in different times – 30-seconds, 60-seconds, 90-seconds - and scenarios use other timers in time-sensitive missions.

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Wartime

SKU: WZK 72810

WZK 72810 - (CAN)

SRP: $59.99