We have now mastered time travel, but faults and paradoxes threaten the very fabric of the universe. The T.I.M.E. Agency has been created to prevent their appearance and protect humanity.
As temporal agents, you and your team will be sent into different worlds or realities, into the bodies of other beings (or “receptacles”).
You will control these receptacles to fulfill the missions given to you. Communicate and collaborate to triumph over the perils standing in your path. Carefully observe the scenes shown on the board before acting.
Complete your mission as quickly as possible. Know that you can attempt the mission as many times as necessary. Each Tachyon Insertion allows us to send your mind into the receptacles, but it costs the agency a small fortune, so don’t disappoint us!
In T.I.M.E. Stories, players work cooperatively as a team to solve a mystery taking place in a different era, living out adventures in various worlds through the eyes and experiences of their character. They will have to fight, search, discuss, and be clever and convincing to the characters they meet... and sometimes even the other agents. Each player will be able to include the dose of “roleplay” they want into the character they’ll have chosen. But they will also need to optimize their actions. If you're unable to complete the task in time, you'll be sent back to the start of the mission for another attempt.
T.I.M.E. Stories: Estrella Drive Expansion
In Hollywood, the ghosts of the past never sleep! In Estrella Drive, the sixth expansion for T.I.M.E Stories, you and your fellow agents are sent to 1982 to investigate a temporal anomaly in a supposedly haunted Hollywood mansion. Note:recommended for mature audiences only.
Journey back to 15th Century Spain in Lumen Fidei, the fifth expansion for T.I.M.E Stories. In Lumen Fidei, players must infiltrate a secret meeting of the Christian militant orders - but all is not as it seems. A mysterious stone has drawn the attention of Christians and Moors alike, and the presence of something supernatural may be at work in the darkness.
In Expedition Endurance, an expansion for T.I.M.E Stories, time has burped and buckled around the year 1914 and the Expedition's Trans-Arctic Expedition. History says the expedition failed, but history is rapidly changing, and if you don't repair this temporal rift, history - and your reality - may fall apart completely!
7553 AT: Forget all you know about the Middle Ages. Explore a new reality where magic changes everything in A Prophecy of Dragons, the third scenario for T.I.M.E. Stories.
In 1992, a little girl has gone missing and a sleepy American town is struggling to deal with the loss. Now, it falls to you and your team of Temporal Agents to not only find the girl, but also combat a strange plague sweeping the countryside in The Marcy Case, the first expansion to T.I.M.E. Stories.