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Delta Green RPG: Need To Know & Agent's Handbook

Born of the U.S. government's 1928 raid on the degenerate coastal town of Innsmouth, Massachusetts, the covert agency known as Delta Green spent four decades opposing the forces of darkness with honor - but without glory. Stripped of sanction after a disastrous 1969 operation in Cambodia, Delta Green's leaders made a secret pact: to continue their work without authority, without support, and without fear. Delta Green agents slip through the system, manipulating the federal bureaucracy while pushing the darkness back for another day - but, often at a shattering personal cost.

In Delta Green, the cosmic horror of the Cthulhu Mythos meets modern-day technothriller conspiracy. Delta Green postulates a secret group of men and women dedicated to investigating and neutralizing inhuman and supernatural horrors, misappropriating the resources of the U.S. government to wage a war that they must at all costs keep hidden. Originally a unit of the Office of Strategic Services (the forerunner of the Central Intelligence Agency), Delta Green continued as a project of the National Security Council after the OSS shut down. Delta Green was officially disbanded and its activities made patently illegal after a disastrous operation in 1969. But its members carried on. For three decades they acted without the cover of authority, a criminal conspiracy to confront the horrors that threaten mankind.

During the  Global War on Terror, Delta Green was reactivated as an unacknowledged special access program. A handful of control officers are authorized to form task forces of agents with Delta Green clearance, drawn from across the executive branch: FBI agents, special forces operators, CIA officers, civilian contractors, and more.

Only individuals with Delta Green clearance are allowed to know what Delta Green operations do. Of course, some officials who lack that clearance still expect hints — especially when their agents vanish on Delta Green operations and never return. They are allowed by winks and nods to understand that it’s a high-level counterterrorism program. It is not. Delta Green agents fight, conceal, and collect intelligence on things that man was not meant to know. You're the one they call when unnatural horrors seep into the world.

Delta Green RPG: Need To Know

This quickstart rulebook includes everything you 'Need to Know' to play Delta Green, the roleplaying game of Lovecraftian horror and conspiracy. Featured within are complete rules for conducting investigations, overcoming crises, fighting for your life, and watching your sanity slip away, plus rules for character creation, six ready-to-play, pre-generated characters, and a Delta Green operation ("Last Things Last")

SKU: S2P APU8106

S2P APU8106 - (CAN)

SRP: $24.99

Delta Green RPG: Agent's Handbook

The Agent's Handbook includes rules for creating agents, with dozens of professions from throughout the U.S. government and the civilian world, plus rules for tense, fluid investigations, combat, and sanity, as well as details on equipment and assets, and dossiers of the federal agencies most likely to be featured in Delta Green.

SKU: S2P APU8107

S2P APU8107 - (CAN)

SRP: $39.99